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Post by Rae Bonatti on Jan 8, 2007 12:24:34 GMT -5
Match Rules: Only four rides per rider per day maximum. Riders get three passes, unless there is a tie or the rider is unmounted. If the rider becomes unmounted, the win goes to the other automatically. Each score will be counted even if someone is unmounted, because the blows are simultaneous. In event of a tie, one more pass is taken. If there is still a tie, the turn ends with both as tied winners. Jousts will be proctored by the Master/Mistress of the List.
Scoring Information: Rides are made using 1d10 1: miss 2-5: glancing blow = 1 point 6-9: shatter lance = 2 points 10: unseat opponent and end contest
Scoring will be win: 5 pts, loss: 1 pt, tie: 3 pts.
*Note from the circuit rules creator on double unseatings: "Okay how I have always done it (and I do have files on my computer, logs etc to show this) a double unseating is a *special* event, I gave full win points to both riders in those cases and often I would give a special prize, extra qc, or something to the first double unseat of an Event, just to show how rare it is and how much the crowd loves the excitement." Rae-mun
Height requirement: No less than 4'5", no more than 9". Race requirements: Humanoid races accepted. Age requirements: You must be adult by your race's standards in order to participate in the Joust. Patents of Nobility: Are not required to Joust.
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